![]() On the one hand, I hope this sort of issue can be patched to give better sensitivity controls to make aiming a little easier (although the more explosive the weapon, the less you need to aim!) however, since Volition has announced they are working on a Saints Row 5, I understand why they are releasing the series slowly on Switch for the time being. This problem was also present in the Saints Row The Third port which came to Switch last year, but seems at least moderately more improved. Welcome to Steel port Years after taking Stillwater for their own, the Third Street Saints have evolved from street gang to house gold brand name, with Saints sneakers, Saints energy drinks and Johnny Gat bobble head dolls all available at a store near you. Luckily in Saints Row IV its more about bullets, abilities, and mayhem than stealth because fine aiming is fairly useless outside of sniping from a distance behind cover. Saints Row - The Third for Nintendo Switch. Shorter sticks mean less range of motion for fine aiming, and even adjusting the sensitivity settings doesn’t help enough to make it effective. To keep its smaller profile, the joysticks for the Switch are short, even on the Pro Controller. I must, however, point out the biggest problem which seems to plague these Switch ports: aiming. ![]() It did take me a little bit to get the hang of the control scheme as it isn’t exactly typical for modern games, but soon enough it was second nature. ![]() The game could have been released in the last year or two and it would have the same quality of writing which is fantastic to see. ![]() That classic raunchy humor is here in full swing and honestly, it still holds up today. ![]()
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